


A free to play online persistent browser-based strategy game where players can live the life of an automotive obsessive!
Buy and sell from a selection of over 500 detailed retro cars & other vehicles. Carry out maintenance, fit performance parts and race them in competition with the other players inhabiting MotorNation.
Whether you're into high-powered Italian supercars or fancy modifying a more everyday motor, these can compete using a class system to keep races challenging, progress through the ranks and where anything can happen. But remember, pushing a car too far past its limits can make it unreliable or difficult to control around corners...
Or if racing isn't your thing - trade cars for profit and attempt to become the richest citizen, acquiring some of the world's rarest cars along the way! Or - just deliver pizzas...
Welcome to the 31st Members Choice Pack!
2000 Selene 7-S 7.0 :
An American supercar built with classic transatlantic collaboration. With a top speed well over 200, it harnessed the culture of the new millennium.
1998 Marque-Denizen MCLC GTR 6.9 Straßenversion :
Honey, I shrunk, or rather sat on, my car?! This racing homologation special did a convincing job of toeing the family line whilst being a pure-bred race car for the road.
1961 & 1969 Lead Roamer Series 2A 2.25 SWB :
This second-generation evolution of the British utility vehicle / institution cemented the model’s distinctive look during the duration of its tenure.
1962 Ogol XS1 1.0 :
(Bonus) This odd-looking coupé conjoined a fibreglass body shell onto the then relatively recent foundations of a well-regarded British compact car. It offered elegant looks with low running costs.
1998 Verdhent Onoma 3.0 i V6 24v Elite :
(MotorNation's Choice) Often overlooked, with its bland yet somehow also unusual-looking body. This competent and tidy handling cruiser had a lot to offer the public, but only if they could leave badge snobbery at the door.
The following vehicles were also updated:
As usual, the above vehicles may be available new or secondhand in the classifieds, as appropriate, from time to time.
All players can access these vehicles.
A massive thank you to those who contributed towards getting these in-game!
Thanks to feedback from the community, I have made tweaks to the handling of the following vehicles. These may still have room for improvement, but they will hopefully be a step in the right direction:
In a wider improvement, the game now supports more granularity for vehicle handling characteristics.
This finishes tonight at midnight UTC, so finalise your votes before then!
I'm really bad at remembering to include these here, but always want to! There have been the following recent events on the community Discord that are worth checking out!
28th May: We’re going to Monaco…
24th May: Caffeine and Machine
3rd May: Shitbox Central
15th Feb: Region vs Region Face Off…
Many thanks to those that organised these, they are fantastic to see!
If this is something that tickles your interest, then please check out the #events channel on the community discord server! https://discord.com/channels/885205134165020692/1090272722464018553
Unfortunately, as I regretfully informed Members about back in April, the next "Big" update has been delayed. This has all been discussed in the April Members update, and I plan to share a further Members update in the next couple of weeks.
In short, as the game has grown, the speed of progress has slowed. This has not been because of a lack of effort, but a combination of factors. Regrettably, this has now resulted in me facing significant burnout. Because of this I’ve been trying to take time out to rest while balancing business-as-usual tasks such as car packs. I want to work as efficiently as possible and sometimes rest is the best way of achieving that in the long term.
Want to know more about the game and its development? Members get the inside track with exclusive member updates! Every contribution matters, with membership starting at just £2.50 a month! (when paid yearly)
Don't miss out on the full experience!
The game is intended to be easy to play but is built on a foundation of complex models to provide a rich and detailed game world!