A free to play online persistent browser-based strategy game where players can live the life of an automotive obsessive!
Buy and sell from a selection of over 500 detailed retro cars & other vehicles. Carry out maintenance, fit performance parts and race them in competition with the other players inhabiting MotorNation.
Whether you're into high-powered Italian supercars or fancy modifying a more everyday motor, these can compete using a class system to keep races challenging, progress through the ranks and where anything can happen. But remember, pushing a car too far past its limits can make it unreliable or difficult to control around corners...
Or if racing isn't your thing - trade cars for profit and attempt to become the richest citizen, acquiring some of the world's rarest cars along the way! Or - just deliver pizzas...
As the Mobile App work continues, I wanted to do a release to thank the community for your patience. As my time is limited, I had to be pretty ruthless about what I could spend my time on and I've tried to deliver something that hopefully most people will get some enjoyment from!
There's quite a lot to get through, so let's get started...
As per popular request, I have increased the amount of vehicle storage that members can have. There is still more work I'd like to do on this when time allows, but the parking capacities have changed as follows:
The price of the rentals has remained the same so as not to spoil your cash flow!
To add a distinctly more down-to-earth hall of fame, a highest mileage Hall of Fame has been added. This brings some glory to the high-mileage heroes that do the hard graft in-game!
A long-standing issue with this has now been corrected. Cash is now counted towards your net worth as in real-life. As "public" net worth in real-life is typically estimated, I have made this change in-game too. Therefore, the net worth figures in-game are also approximations, with cash value also typically counting slightly less than equivalent vehicle values to represent a degree of uncertainty.
There are other benefits to this change, which I outlined in the previous Members Update.
This will have an effect on the Hall of Fame standings, so apologies for any disappointment and I am happy to hear any feedback.
Four new drag racing events have been added to fill in the missing vehicle class gaps that there were previously.
I have also made some changes to existing events:
This will not affect limited production vehicles, but means that newly added vehicles to the game are now slightly more likely to spawn in the classifieds. As it has been a while since the last vehicles, this is likely to first affect the next Members Choice Pack.
There is now a five time multiplier, up from the previous three time multiplier. This means that for "one of one" vehicles in real-life, there may now be up to five in-game to help meet player demand, whilst keeping a degree of exclusivity and rarity.
I also fixed a potential bug where limited production vehicles could be double counted when checking availability.
This took considerable work but should help in a number of situations that can cause issues within the community, for example:
It also further opens the door for several other things, like "scrapped" (as they are affectionately known!) player vehicles making a reappearance.
The changes roughly comprise of:
The classifieds are now more resilient to people buying vehicles from NPCs and then later quick-selling them. In short, if a player decides they no longer want a vehicle bought from an NPC then it is now more likely to reappear in the classifieds for someone else to buy it.
Sold NPC vehicles in the classifieds no longer prevents a new vehicle from appearing until after a "short ownership" cooldown.
Re-listed NPC vehicles are now logged to a queue and will re-appear when capacity allows.
A massive thank you to those that have contributed towards getting these in-game!
New correct photos for:
New photos for:
Vehicle statistic updates for:
I apologise that it has taken me so long to get around to these. I would love to say that I have more time to make them now, but that isn't the case. What I do plan to do, however, is to make these changes periodically so that they at least don't sit as long before I get around to them! I would also love to get the infrastructure in place to facilitate this better in the long term, mobile work permitting.
If your own corrections haven't been implemented yet, then please bear with me. If you previously provided some links on the forum as Discord attachments, unfortunately Discord made changes in 2023 which seem to have broken a lot of them. If that is the case, and you still have the materials, then please feel free to repost them.
Thank you!
Tying into the above, the vehicle list found under the help section now shows how many photos there are for each vehicle in-game. For now, this is just a number, but in the future I would also like to have all photos viewable.
There is now a link to the public site game news (like this one) from the "News" page in-game!
Also corrected the previous "Game News" tab so that it now reads "Your News" to match the heading.
Now shows the player's cash balance. Note that the values here are exact and are private to the player unless they share them.
Slight layout and performance improvements.
Since the news post, there have been the following events on the community Discord:
18th June: Caffeine and Machine: Bring along your favourite car!
6th June: Le Mans: Bring along a car for a virtual road-trip to Le Mans!
2nd June: Member in a reasonably priced car!
26th May: Japanese Car Challenge!
Many thanks to those that organised these, they are fantastic to see!
If this is something that tickles your interest, then please check out the #events channel on the community discord server! https://discord.com/channels/885205134165020692/1090272722464018553
Want to know more about the game and its development? Members get the inside track with exclusive member updates! Every contribution matters, with membership starting at just £2.50 a month! (when paid yearly)
Don't miss out on the full experience!
The game is intended to be easy to play but is built on a foundation of complex models to provide a rich and detailed game world!